PM3.6 - Captain Falcon - Subaction - SpecialAirLw

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Stats

IASA: None
Hitboxes active: 16-30
Hitbox set 0 hits: 16
Subaction Index: 0x1dc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 1 15 40 70 361 Flame Kick 8 7
0 2 15 40 70 361 Flame Kick 8 7

Frames:19-26

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 1 13 40 65 361 Flame Kick 7 7
0 2 13 40 65 361 Flame Kick 7 7

Frames:27-29

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 1 11 40 60 361 Flame Kick 6 6
0 2 11 40 60 361 Flame Kick 6 6

Scripts

Main

  1. AsyncWait(15.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  3. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(8.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(8.0)
  12. DeleteAllHitBoxes

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 7, bone: 11, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 135.0, scale: 1.1, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(1316)
  3. SyncWait(13.0)
  4. SoundEffect1(3575)

Other

  1. AsyncWait(13.0)
  2. ScreenShake { magnitude: 0 }
  3. Rumble { unk1: 14, unk2: 0 }